Sunday, February 22, 2009
The rest of the turns are basically a slaughter for the RG. All of his advancing/outflanking troops are either killed by Doom Siren shots or were charged and slaughtered by the DP and NMs. Iqbal's Tac. Squad managed to wound my Dp down to 1, but reinforcements from the left managed to saw off those pesky T.Squad.His Vindicator (in turn 4, I think..) finally came in as Iqbal forgot to roll for reserve and attempted to shot down my entrenched Oblits but was well out of range. It was destroyed later by my Oblits lascannons. By then I've scored enough kill points to secure a win and game ends on turn 5. Another big blow for the forces of the False Emperor!
Friday, February 20, 2009
This game was against Khairul's Eldar of Altansar. I have always loathed going into battle with these treacherous aliens with their Doom, Guide, Holofield and etc crap. This battle was more of shooting gallery rather than assaulting (didn't go into assault phase at all!). We basically exchanged fire and that was it.
Khairul got to deploy first, placing his Rangers behind a hill and a Wave Serpent carrying a Farseer and Dire Avengers. I've decided not to deploy anything and all of my forces will come later in the second turn.
Khairul's forces came into the fray with 2 Falcons transporting Eldrad with Banshees and Fire Dragons, and also a squadron of 3 War Walkers with Scatter Lasers. Brightlance with Pulse laser shots on my LR but no damage done (sighing relief..)
I moved forward with 1 LR, deploying a NM squad, and my DP towards the entrenched Rangers. The lure of Slaanesh are to tempting for them as they were lashed and moved closer into Doom Siren range. The rangers were decimated (1 scoring unit down). The other LR did their part, caused 'Shaken' on Falcon A, nullified his B.Lance. Things are looking good so far..
The 'shaken' Falcon A fled back closer to the W. Walkers (I'm not sure why he did that..). Falcon B's B.Lance shots coupled with Pulse Lasers killed 2 Oblits. 24 Scatter Lasers shots targeting the exposed NM unit, only managed to kill 2 NM! Slaanesh must be smiling indeed..
The exposed NM squad embarked in the LR while the LR pivoted and aimed its visible broadside lascannon on Falcon B, to avenged the 2 dead Oblits. The Falcon exploded killing 2 Fire Dragons at the same time. The remaining Oblit killed 2 more F.Dragons with its P.Cannon. The other LR shot at Falcon A causing a 'Stun' result'..oh well..moving on.
The Wave Serpent moved cautiously towards my deployement and the W.Walkers aiming its S.Laser on the sole Oblit and was obliterated. Nothing much he can do at this juncture
I moved my LR backwards to cover the other objective. At this point I'm controlling 2 objectives and confident of winning.
Falcon and Wave Serpent moved closer. W. Walkers also moved to target anything within their fire range
Land Raiders shot the incoming Falcon but only managed to get 'Shaken' result. Damn holofields...I moved my DP upfront as bait just in case the continues to Turn 6..and it did..
Things were beginning to look ugly. Khairul deployed his Dire Avengers and Farseer from the Falcon to cover the open objective, while the Falcon advanced to block my LR on the left flank. The wave serpent descended right in front of my scoring NM, deploying his Banshees and Eldrad. Few pistol shots on the scoring unit, but only 2 killed. Dire Avengers shot my DP but caused only 1 wound. But the S.Lasers finished him off right after. At least he took the bait..
I moved my scoring unit towards the Banshees and Eldrad but still maitaining coherency within the objective. The LR next to it deployed its fresh NM squad, targeting Eldrad and Banshees. Doom Siren and bolter shots finished them off. The game was still favoring me until it continued to Turn 7..arghhhh!!
Khairul didn't waste any time and moved his Falcon to contest the objective next to my lone NM on the hill. His Wave Serpent moved full speed to cover the other objective next to the LR. I realised at this point he made a few mistakes. Instead of targeting the lone NM, the Dire Avengers targeted the fresh NM squad, and 3 left standing (A.Champion survived). At this point he's controlling 1 objective and destined for the win.
But luck seems to favor me. I moved my LR on the right flank at cruising speed towards the Dire Avengers gun line, deploying with what ever left of the NM squad. The 3 remaining NM moved forward into Doom Siren range. The Dire Avengers could not stand a chance against 2 D.Siren attacks and were eliminated thus losing control of the objective. The LR on the left flank, pivoted and target the Falcon contesting on the hill. 1 lascannon and heavy bolter penetrating shots destroyed the Falcon resulting the lone scoring NM gaining back the objective. It was a close shave, but a much needed victory for the Children Slaanesh!
Thursday, February 19, 2009
Wednesday, February 18, 2009
Warsmith Faizal 'Perturabo's Hammer': Terminator Armour, MoN, Deathbringer 165pts
Faizal's Chosen: 4x Terminators, P.Fist, C.Fist, Heavy Flamer 150pts
Plague Squad 1: 9x PMs, A.Champion, P.Fist, 2x Meltagun, Rhino 302pts
Plague Squad 2: 9x PMs, A.Champion, P.Fist, 2x Meltagun, Rhino 302pts
Vindicator: Dozer Blade
I'm still experimenting with this list and I'll devise a proper strategy soon. For now I'm concentrating with my Slaanesh army. Btw, I've finished painting a squad of Plague Marines and will post it later. Check out Goatboy's easy Plague Marine painting technique.
Tuesday, February 17, 2009
This game was a total massacre for Shazli’s Ultramarines, and I’ve never won a game with such magnitude (14 Kill points). Too bad I didn't take any photos. I won the roll-off and decided to go first. I deployed all of my forces, and entrenched my Oblits and a squad of NM behind a hill on my right flank for cover saves. The rest of my forces on the left flank advanced forward for the kill. Highlight of the game when his drop pod with Sternguards landed on the hill where my Oblits and NM were entrenched, but managed to kill only a single Oblit. His left flank with Land Speeders trying to shoot down my Oblits but I got lucky with my armor saves.
On the right flank, my forces were doing exceptionally well, gaining kill points by killing off his scouts, chaplain, assault squads, attack bike, etc.. I felt pity for Shaz as his dice roles were horrible, imagine demolisher cannon scoring a hit on my LR but with 2D6 roles of 1 and 3!
On the left flank, his sternguards on the hill were decimated and my Oblits managed to destroy one of his land speeders. By then I have enough kill points to secure a win and at the same time didn’t suffer any losses. But with Shaz’s Astartes iron will, still fought on till the very end. In the end, only a single combat squad left on his right flank above a hill. A crushing victory for the Children of Slaanesh!
Chang’s IG army with 14 lascannons! No vehicles but pure Infiltrating footsloggers. Again the deployment was DoW, but it worked well for me as it nullifies most of his troops infiltrating capability. 2 objectives was in my deployment quadrant and 1 objective near his deployment. Arrogantly I, deployed 1squad of NM and my DP in the middle of the table, in front of Chang’s gun line, hoping to inflict maximum carnage in the first turn. Well they did killed off a few guardsmen but the rest at the back were waiting with their plasma guns, flamers, lascannons…the DP and squad of NM were annihilated, in the first turn. I will never underestimate these Emperor’s lapdogs ever again.
His army was really a tough nut to crack. He’s using Abadon and accompanying him a DP with Wings and LoS ,6 Oblits and 2 squads of Plague Marines. Peter placed his objective marker right in the middle of the table and mine behind a bunker, deep in my deployment zone. Not that I’m complaining but I’m still figuring out how to strategize my army with DoW deployment.
My first turn, instead deploying all my troops, I selected my DP and a squad of NM for deployment, immediately run my NM to cover the objective. Peter deployed all his Rhino mounted PMs, Abadon and DP near his objective. My LR’s and Oblits came in the second turn, and attempt to shoot down Peter’s Rhino but all missed. Peter deep striked 2 obliterators squad in front of my LR and managed to destroy one LR. Things started to going down hill from that point on. He moved his Rhinos at full speed towards my remaining LR and deployed all his PMs. Few meltagun shots on the LR but no damage done. Abadon and the DP moved forward towards my NM covering the objective.
The third turn will show how tough the PMs are. I moved my surviving LR at cruising speed towards the PM’s line and deployed my NM. Survivors from the wrecked LR moved forward toward the PMs ignoring the Oblits. Doom Siren shots engulfed the PMs but managed to kill only a few. (Feel No Pain mahh). Foolishly, I assaulted the PMs and the NMs fate were sealed at that point. All of the NM were annihilated. Abadon, living up to its terror reputation killed off all the NM contesting for the objective. By then my remaining LR was destroyed from the PM’s meltagun shots and my DP flew to contest his objective in the middle but Peter’s DP and PM’s managed to see him off in the 6th turn. It was a total annihilation against the Children of Slaanesh!
Lesson learned for this match:
1) Avoid assaulting the PMs. Instead, shoot down his Rhino transport capability to slow them down.
2) I have 2 LR’s and can out maneuver him easily by taking off his Oblits first with help from DP’s lash ability.
3) As for Abadon, well I’m not on the verge of facing him in combat and the best way is to stay away as far as I can.
Next time Peter, next time…